Unity Developer specializing in multiplayer and real-time systems.
Shipped 60+ WebGL games using Photon Fusion and WebSockets.
Focused on performance, scalability, and production-ready gameplay systems.
Built and shipped 60+ multiplayer WebGL games
Developed real-time gameplay, matchmaking, and sync systems
Created Unity WebGL ↔ web integrations using .jslib
Optimized games for cross-browser performance and stability
Aurealone — Multiplayer WebGL
https://aurealone.com/
Zombie Rush — Android
https://play.google.com/store/apps/details?id=com.JabszGamingStudios.ZombieRush
Battle Tanks 3D
https://vishal-rawat.itch.io/battle-tank
Ravant Media — Unity Game Developer
60+ multiplayer games shipped
Jabsz Gaming Studios — Unity Developer Intern
Published Zombie Rush
Outscal — Game Developer
Built Battle Tanks 3D with scalable architecture
Unity, Photon Fusion, WebGL
C#, C++, SQL
MVC, Object Pooling, State Machine